A downloadable game

Before Reading

A friend of my named, Susul, decided to take a spin on this original concept into Unity! Which can be seen here with some drawn pixelated sprites by me!

https://susul.itch.io/dim

I'm also thinking of recreating this game in Godot, but like, I'm still learning at it!

Story So Far...

This game is about a Coalkin, a lump of coal that can only Move, Feel, See, and Combust into Flames. His name is Dim who recently received the "Heart of Breeze". Because of this, he must go to the down to the Earth's core to prevent the planet from exploding. with Whimsal guiding him with his journey. However, if he reaches his goal, he must die and sacrifice his life with the "Heart of Breeze". Leaving Dim in sorrows...

Controls.

ZJump
XFlame/Combust (Increase in Tempt and as well movement)
Arrow Keys
Movement

Also!

If reached to a certain temperature, Dim, will "explode" or just die. Getting hit by enemies and flaming orbs will increase his temperature too.

Additional Notes!!

Hello! This is a game of my is still working in progress and has some bugs in it. The game itself is incredibly short as it's a school project. Sometimes, the character may go off-screen, you may press "9" in your keyboard which hopefully reset your position.

I'm not adding anymore content, currently just resolving some bugs, and polishing up  the gameplay.

This is my first time publishing a game, please give me feedback on this and how I'm doing this. Thanks!

StatusIn development
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorPenrabbit
GenrePlatformer
Tags2D, Short, Singleplayer
Average sessionA few minutes
InputsKeyboard

Download

Download
Dim's Sorrows (V.1).jar 15 kB

Install instructions

Make sure you have Java installed in your computer which can be found here: https://java.com/en/download/

If you do have Java installed in your computer, you may simply run the jar. file and play the game!

This game is NOT a virus and is NOT programmed to access to the internet at all. Idk if it happens when opening on start up though. But like, just keep in mind!

Comments

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(+1)

Really love the concept, its something that you can definitely expand on

Suggestion:

I would definitely add some sound to the game to make it feel more alive. 

Bugs:

On the first level you can run through the bottom wall if you use flame.

Enemies sometimes fly right through you, on the last level the first enemy didn't affect me at all.

yeah lol, Fish has loads of bugs

Yes, I have lots bugs inside of my fish form body. Love parasites.

lmao, that's not what I meant.......

(1 edit) (+1)

Damn, my first comment, thank you soo much! Anyway, currently fixing that collision issue, it happens when touching two or more blocks at the same time, I'm still not done sadly. Due to lack of time during that time.

Also, the enemies, I intended on making them run past to finish this project quicker, and that enemy at the last, I've played tested it, I'll check make sure it works. With that, I'll make it more obvious that you got hit, add knock back if I can, and see why that last enemy didn't do anything.

So thanks for playing the game in the first place lmao. Really appreciated!

EDIT:

Right the sounds, it's my first time implementing sounds in Java, I'll try my best to implement it and do some sound design, heck yeah!